Papers on RL Applications (Hall of Fame)
These papers are presented in chronological order.
- Temporal Difference Learning and TD-Gammon (Tesauro 1995)
- Q-Learning with a Multi-Layer Perceptron to learn backgammon playing entirely by reinforcement learning and self-play
- Playing Atari with Deep Reinforcement Learning (Mnih et al. 2013)
- Deep Q-Learning applied to Atari 2600 games
- Human-level control through deep reinforcement learning (Mnih et al. 2015)
- DQN applied to Atari 2600 games
- Mastering the game of Go with deep neural networks and tree search (Silver et al. 2016)
- Supervised learning with MCTS applied to the game of Go (AlphaGo)
- Learning Complex Dexterous Manipulation with Deep Reinforcement Learning and Demonstrations (Rajesweran et al. 2018)
- Natural policy gradients (NPG) bootstrapped with imitation learning for dexterous manipulation with a 24 DoF hand
- Dota 2 with Large Scale Deep Reinforcement Learning (OpenAI 2019)
- OpenAI Five became the first AI system to defeat the world champions at an esports game, Dota 2, in 2019
- Grandmaster level in StarCraft II using multi-agent reinforcement learning (Vinyals et al. 2019)
- AlphaStar for StarCraft II, from the AlphaGo team - outperforms above 99.8% of officially ranked human players
- Outracing champion Gran Turismo drivers with deep reinforcement learning (Wurman et al. 2022)
- Quantile regression soft-actor critic (SAC) applied to PlayStation 4 (PS4) game Gran Turismo (GT) Sport
- Champion-level drone racing using deep reinforcement learning (Kaufmann et al. 2023)
- Model-free on-policy RL applied to autonomous first-person view (FPV) drone racing